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  • Don’t Let Artificial Intelligence Replace Your Own.

    When Did We Stop Thinking for Ourselves? The hidden cost of AI may not be what technology is doing to us, but what we’re allowing ourselves to stop doing. We have become a society that loves a quick fix. Why spend time figuring something out when a machine can hand us the answer in seconds? But what happens when convenience begins replacing curiosity? When following instructions takes the place of understanding? When accepting an answer becomes easier than questioning it? The computer generation learned to let machines do much of the work. Now the AI generation risks letting machines do the thinking. There’s an enormous difference between those two things. A computer can calculate a spreadsheet, organize information, and execute instructions. But somebody still has to decide what those numbers mean, whether the information makes sense, and what should happen next. Artificial intelligence can now offer those conclusions, too. And that’s where I think we need to pay attention. Because the more we allow technology to do our thinking, the less practice we get doing it ourselves. The Breather Gets an Upgrade I’ve always had a particular disdain for the person who comes to work and does little more than breathe. You know the one. Shows up, occupies a chair, goes through the motions, and somehow makes it through another day without contributing an original thought. I call that person the Breather. And I’m afraid AI may be about to give the Breather a promotion. Because now it’s possible to produce reports, presentations, emails, and even ideas without necessarily understanding any of them. The work gets done. The boxes get checked. The appearance of productivity is there. But is anybody actually thinking? AI can make a thoughtful person more capable. It can also make an unthinking person appear capable. And the difference may not be immediately obvious. The danger isn’t just that AI can do the Breather’s work. It’s that AI can make the Breather look like a thinker. And when organizations begin confusing output with intelligence, we have an entirely different problem on our hands. The Difference Between an Answer and Understanding There was a time when figuring something out was part of the process. You researched. You experimented. You made mistakes. You questioned your assumptions. Sometimes you discovered that the question you started with wasn’t even the right question. That process wasn’t wasted time. It was where the thinking happened. Today, we can skip much of that process and go straight to a polished answer. And sometimes that’s wonderful. I use AI myself, and I appreciate what it can accomplish. But I also question it. I challenge its conclusions. I recognize when something doesn’t make sense, even when the explanation sounds perfectly convincing. That’s the part I worry we’re going to lose. Because if you don’t understand how an answer was reached, how do you know when it’s wrong? And if you never challenge the answer, are you learning anything at all? Convenience Has a Cost Every technological advancement changes the way we work. Calculators didn’t eliminate mathematics. Computers didn’t eliminate the need for knowledge. And AI doesn’t have to eliminate independent thought. But there’s a difference between using a tool to extend your abilities and using it to replace them. One makes you more capable. The other makes you more dependent. And dependency has a way of creeping up on us because it usually arrives disguised as convenience. First, we stop doing the tedious work. Then we stop checking the work. Eventually, we may stop understanding the work. And somewhere along the way, the ability to produce something becomes confused with the ability to think of it in the first place. Don’t Outsource Your Curiosity I don’t believe the answer is to stop using artificial intelligence. That would be ridiculous. I believe the answer is to remember what intelligence is supposed to do. Question. Explore. Connect. Challenge. Imagine. AI should help us do more of those things, not give us permission to do fewer. The people who will benefit most from AI aren’t necessarily the ones who can produce the greatest volume of material in the shortest amount of time. They’re the ones who still know what they’re looking at. The ones who can recognize a bad idea wrapped in beautiful language. The ones who ask why when everyone else is satisfied with what. And the ones who understand that having an answer isn’t the same as having an original thought. Because the greatest danger of artificial intelligence may not be that machines become smarter than we are. It may be that we become perfectly comfortable thinking less.

  • AI Can Connect the Words. But Can It Connect the Dots?

    AI can assemble the pieces of information. But recognizing how they fit together into a meaningful idea still requires something more: understanding the bigger picture. Artificial intelligence can write code, analyze data, produce elaborate instructions, and explain subjects that would take most people years to master. But I’ve noticed something missing. Common sense. Not knowledge. Not information. Not the ability to construct a perfectly grammatical sentence. The ability to recognize what someone is actually getting at. I’ve had countless conversations with AI in which I’ve offered an example to illustrate a larger idea, only to watch the conversation veer toward the example itself. Mention a celebrity in passing, and suddenly the celebrity becomes the story. Describe a technical problem to illustrate a flaw in reasoning, and AI starts analyzing the technical problem instead of recognizing the broader point. It sees the object. It misses the concept. And that’s a much bigger limitation than getting a fact wrong. The Missing Mental Leap Human conversation depends on connections that aren’t always explicitly stated. We use examples, metaphors, sarcasm, exaggeration, and personal experiences to communicate ideas larger than the words themselves. We expect the person listening to recognize the direction we’re heading. AI doesn’t always make that leap. Instead, it can grab onto the most concrete detail, the most familiar subject, or the easiest part of the conversation to explain. It answers what it recognizes rather than what we’re trying to communicate. The result can be an answer that’s technically relevant but intellectually off target. Caution Is Not the Same as Judgment Another habit I’ve noticed is AI’s tendency to explain why something might not be possible before considering how it might be accomplished. There are times when caution is essential. Nobody wants reckless advice about medicine, safety, or financial decisions. But caution shouldn’t become the default substitute for reasoning. A human being presented with an obstacle often instinctively begins looking for another route. What if we tried this? What if we approached it differently? What if the answer is already sitting in front of us? That’s not recklessness. That’s problem-solving. AI can provide an astonishing number of step-by-step instructions. Yet it can struggle to recognize the simple inference or creative workaround that would make those instructions unnecessary. It knows how to describe the pieces without always understanding how they fit together. Knowing More Isn’t Necessarily Understanding Better Perhaps the most frustrating part is that AI often possesses all the information necessary to reach the right conclusion. Nothing is missing from the conversation. The failure happens between receiving the information and recognizing its significance. And when a user points out the missed connection, AI can immediately explain what went wrong. It can even produce a beautifully structured analysis of its own failure. But explaining a missed connection after someone identifies it isn’t the same as making the connection independently. That’s the difference between recognizing an answer and arriving at one. The Problem With Taking Everything Literally Creative thinking rarely travels in a straight line. An anecdote can be the doorway to an argument. A joke can expose a contradiction. A seemingly unrelated observation can reveal the solution to an entirely different problem. Human beings move between those levels of meaning constantly. We understand that the story being told isn’t necessarily the story being discussed. AI can struggle with that distinction. And when it does, the human has to stop, explain the intended connection, correct the direction, and sometimes repeat the entire thought. A tool designed to reduce mental effort ends up creating more of it. Learning My Taste Isn’t Learning My Judgment Here’s another interesting contradiction. After working with AI repeatedly, I’ve noticed that it begins to recognize my preferences. It learns the kinds of images I like, the compositions I gravitate toward, and the way I approach visual storytelling. And sometimes it gets things remarkably right. But then it will produce something that looks like my taste while completely missing my reasoning. That’s an important distinction. AI can learn your taste without learning your judgment. Recognizing what someone likes is pattern recognition. Understanding why they like it, when those preferences should apply, and when breaking those patterns would produce a better result requires another level of reasoning. It’s the difference between knowing someone’s style and understanding their creative process. A good creative partner doesn’t simply memorize what the creative director has approved in the past. They begin to understand how that person evaluates an idea. They recognize the thinking behind the decisions, not just the decisions themselves. AI can imitate the results of that thinking without consistently making the same mental connections. And perhaps that’s why these failures are so noticeable. The better AI becomes at recognizing our preferences, the more we expect it to understand our intentions. It learns what we choose. But does it learn why we choose it? Intelligence Needs More Than Information I don’t think the next important improvement in artificial intelligence is necessarily more data, faster responses, or longer explanations. It’s better judgment. The ability to distinguish the central idea from the supporting example. The ability to recognize when caution is appropriate and when it is merely obstructive. The ability to consider a workaround without needing someone to explicitly request one. And perhaps most importantly, the ability to understand where a conversation is going instead of simply responding to where it has been. Because having access to an enormous amount of knowledge isn’t the same as knowing which piece matters. AI has become remarkably good at answering questions. Now it needs to become better at understanding the point.

  • I Was Just Opening My Email.

    The trouble with a creative mind is that it never really clocks out. I was just opening my email. That’s all. No client deadline. No creative brief. No assignment waiting on my desk. Just an ordinary morning, going through messages, when I came across an email about the Los Angeles 2028 Olympic and Paralympic Games. Their slogan was STARS ALIGN. Good concept. Hollywood stars. Athletic stars. The city of dreams meeting the world’s biggest sporting stage. There’s plenty to work with. And then I saw the typography. Oh, dear. The word STARS was rendered in a heavily stylized typeface that, to my eye, had no connection to Hollywood. ALIGN was thin, clean, and contemporary. Two typographic personalities occupying the same space without much of a relationship. For a slogan about alignment, I found that rather amusing. The Problem Wasn’t the Idea. It was the execution. I didn’t want to redesign their entire campaign. I liked the underlying concept. I even liked the thinner typography. What I wanted was to make the words visually deliver the promise. Hollywood has an instantly recognizable visual language. Marquees. Theater lights. Illuminated lettering. The excitement of a premiere. So why not make STARS bold, uppercase, and filled with glowing marquee bulbs, while keeping ALIGN clean and elegant? Now the two words have a relationship. One brings the Hollywood magic. The other gives it room to breathe. And suddenly the stars actually align. It’s Not Just Emails. This happens to me all the time. I’ll be driving down the street and see a billboard with typography so small that I wonder who they expect to read it. A passenger with binoculars? Someone sitting in traffic for three hours? It’s a billboard. People are moving. You have seconds to communicate a message, not minutes to study it. Yet there it is. A headline, a subhead, a paragraph, a website, a disclaimer, and possibly the company’s entire mission statement. All fighting for attention from someone who’s supposed to be watching the road. I find myself mentally removing half the copy, enlarging the headline, changing the hierarchy, and wondering why nobody asked the simplest question: Can anyone actually read this? And then there are the movies. I can be watching a perfectly entertaining film when a title treatment, an awkward graphic, or a poorly considered piece of typography pulls me right out of the story. Suddenly I’m no longer watching the movie. I’m art directing it. Why that typeface? Why that size? Why put white lettering over the brightest part of the image? Why make the audience work so hard to understand something that should be effortless? My roomie gets to watch the movie. I get to watch the movie and critique the graphics department. Lucky me. Good Design Doesn’t Make People Work Harder. This is something I’ve believed throughout my career. Design isn’t just about making something attractive. It’s about making something communicate. A billboard has to work from a moving car. A movie title has to establish a mood. A sign has to be understood before someone makes the wrong turn. An email has to communicate before the reader loses interest. The medium matters. The viewing distance matters. The amount of time someone has to absorb the message matters. And sometimes the most important design decision is what to leave out. Less is more. And more is almost always less. You can spend hours perfecting typography, but if the audience can’t read it, you’ve perfected the wrong thing. Sometimes Showing Is Better Than Telling. Back to my Olympic email. I could have written a lengthy critique about visual hierarchy, typographic associations, contrast, and conceptual integration. But here’s something I’ve learned over a career in creative direction: when you tell someone what’s wrong with their design, their first instinct may be to defend it. When you show them another possibility, they can see it for themselves. No lecture required. So I made a visual, attached it to an email, and wrote: “You need to fix that.” Yes. That was pretty much the entire message. I sent it off to LA28. Was anyone expecting it? Absolutely not. Will anyone respond? Who knows? Will they use the idea? They can have at it. I wasn’t trying to win an account. I wasn’t preparing a pitch. I wasn’t looking for a fee. I simply saw a problem and enjoyed solving it. The Creative Mind Doesn’t Have an Off Switch. I think that’s something people outside creative professions don’t always understand. We don’t necessarily sit down and decide to start designing. Sometimes the process begins before we even realize we’re doing it. We notice relationships between shapes, colors, words, images, and ideas. We recognize when something feels wrong, even before we’ve identified why. And then the questions begin. What if the headline were bigger? What if the image were cropped differently? What if the copy were shorter? What if the entire idea could be communicated with one image instead of five? It’s not always about finding fault. Often it’s simply about seeing possibilities. And I don’t think I’d want to turn that off even if I could. Some people drive past billboards and see advertisements. I see unfinished design problems. Some people watch a movie and enjoy the opening titles. I wonder whether the kerning could have been better. Some people open an email. Apparently, I redesign the Olympics. The Real Lesson? Sometimes the best critique isn’t something you say. It’s something you show. I didn’t change their slogan. I didn’t change their message. I just tried to make the design say what the words were already saying. Maybe someone at LA28 will look at it. Maybe they’ll delete it. Maybe they’ll wonder who this woman is who sends unsolicited art direction before breakfast. Whatever happens, I had fun. And that’s the trouble with a creative mind. You can’t turn it off. Even when you’re just opening your

  • Growing Older Is Mandatory. Growing Up Is Entirely Optional.

    I’m an adult. I have responsibilities, deadlines, bills to pay, and all the other wonderful things that supposedly qualify me as a grown-up. But there’s still a seven-year-old hanging out in my mind. She’s usually throwing concepts against the wall to see what sticks, making faces at the bad ones, and asking questions that occasionally make the adults uncomfortable. She’s particularly fond of “What if?” And I have absolutely no intention of asking her to leave. Because somewhere along the road to becoming responsible adults, something rather unfortunate happens. We stop playing. Not all of us, thankfully. Some of us are still running around with a box of crayons, asking ridiculous questions and wondering what happens if we color outside the lines. But enough people stop that I have to wonder: Who decided imagination had an expiration date? When did curiosity become childish? When did following instructions become more valuable than questioning them? And when did making a mistake become something to fear instead of something to explore? I suspect it happens gradually. One expectation at a time. One correction. One promotion. One perfectly reasonable explanation of why something can’t be done. Until eventually, we become very accomplished at doing exactly what’s expected. And absolutely nothing unexpected. Who Told You That You Weren’t an Artist? Walk into a kindergarten classroom and ask how many children are artists. Nearly every hand goes up. Ask the same question a few years later. Maybe two hands. What happened? Did all those children suddenly lose their imaginations? Did their fingers forget how to hold crayons? Did the artistic gene pack its little suitcase and leave sometime around third grade? Of course not. They were taught. Somewhere along the way, someone told them their tree was the wrong color, their drawing wasn’t realistic, or the child sitting next to them was better. They learned to compare rather than create. And eventually, they stopped raising their hands. Think about that for a moment. We take a room full of children who believe they can create anything and gradually convince most of them they can’t. Then we spend the rest of their lives telling them to think outside the box. What box? You built it around them. Congratulations on Your Promotion. Please Leave Your Imagination at the Door. I’ve spent my career in advertising, and I’ve watched an interesting transformation happen to creative people. A young art director comes into an agency with wild ideas, questionable experiments, and the wonderful ability to make everyone in the room say, “Wait… WHAT?” Sometimes the idea is terrible. Sometimes it’s brilliant. And sometimes it’s terrible until someone asks the right question and discovers the brilliant idea hiding underneath. That’s the fun part. Then the art director becomes successful. Awards. Bigger clients. Promotions. A better office. An impressive title on the business card. And sometimes, something changes. The person who once challenged every convention begins protecting the conventions that made them successful. They stop experimenting and start repeating. They know what the client likes. They know what the boss will approve. They know which formula worked last year. So they use it again. And again. Eventually, the person who once invented something extraordinary becomes an expert at producing something perfectly ordinary. Not because they’ve lost their talent. Because they’ve become afraid of risking their success. Success doesn’t always kill creativity. Sometimes the fear of losing success does. Of course, some people climb the ladder without ever making a wave. They learn early that agreeing with the boss is safer than challenging an idea. They become very good at saying the right things to the right people. And eventually, some of them become the people everyone else is afraid to challenge. Which brings me to one of my least favorite workplace species. The Damn Breathers You know them. They arrive at work. They sit in their chairs. They attend meetings. They nod appropriately. They do exactly what’s expected. And they breathe. Eight hours of breathing, interrupted by lunch. Now, before someone gets offended, I’m not talking about people who work hard at routine jobs or people who simply want to earn an honest living. I’m talking about people who have stopped contributing thought. Some never wanted to. But I suspect others started with plenty of ideas and gradually learned to keep them to themselves. After all, why suggest a better way of doing something when the boss has already decided how it should be done? Why challenge a bad idea when everyone else is nodding? Why rock the boat when keeping your head down gets you promoted? And here’s the particularly ridiculous part. Companies hire intelligent, talented people, then create environments where independent thinking is treated as insubordination. They hire brains and reward breathing. Then management holds a meeting to discuss why innovation has stalled. Perhaps they should open a window. My Favorite Mistakes I’ve always had a rather affectionate relationship with mistakes. Not every mistake, of course. Some are expensive, embarrassing, and best forgotten. But some of my favorite creative discoveries began with something going wrong. Take losing a file. You’ve worked for hours. You’ve refined every detail. You’re nearly finished. And then something happens. The file is gone. After you’ve exhausted the appropriate vocabulary, you start again. But something interesting happens the second time. You remember what worked. You remember what didn’t. You make different decisions. You stop being precious about choices you spent hours defending. And sometimes the new version is better. Much better. Or perhaps something unexpected happens in production. An unusual crop. An accidental overlap. A color combination nobody intended. The immediate reaction is to fix it. But wait. What if the mistake is more interesting than the original idea? What if that accidental treatment becomes a new visual language? What if something that wasn’t supposed to happen becomes the thing everyone wants to imitate? That’s how experimentation works. Not every accident is a discovery. Experience helps you recognize the difference. But if you’re so concerned with following the formula that you immediately erase everything unexpected, how will you ever discover something new? Every formula was once somebody’s experiment. And I have a question. Why are we so determined to follow formulas when we could be inventing new ones? Preferably ones we can break later. When Did Knowing Everything Become More Important Than Learning Something? Children ask questions constantly. Why? What if? How come? What happens if I do this? Sometimes the questions are exhausting. Sometimes they’re hilarious. And occasionally, they’re more intelligent than the answers adults give them. But children aren’t embarrassed by not knowing something. They want to find out. Somewhere in adulthood, that changes. We begin treating uncertainty as weakness. Executives feel they must have answers. Experienced professionals feel they should already know. People with impressive titles become uncomfortable admitting they might be wrong. And instead of asking questions, they make declarations. Instead of exploring, they defend. Instead of learning, they repeat. Meanwhile, the seven-year-old in my head is sitting in the back of the room, wondering why nobody is asking the obvious question. And probably making a face at the PowerPoint presentation. If I already knew everything, what would I have left to discover? And if I couldn’t discover anything, what on earth would I do for fun? Growing Older Isn’t the Problem Experience is a wonderful thing. It teaches us lessons that no classroom, tutorial, or software program ever could. It helps us recognize a good idea, rescue a bad one, and know when to throw the whole thing away and start over. It teaches us that listening is often more valuable than talking. And that having the authority to make a decision doesn’t automatically make it a good one. Experience should make us more adventurous, not less. It gives us the tools to take bigger creative risks because we understand what we’re working with. But that only happens if we remember to keep asking questions. The problem isn’t age. It’s the moment we decide we’ve learned enough, achieved enough, or become important enough that we no longer need to wonder. That’s when we begin shrinking. Not physically. Intellectually. Creatively. Personally. And sometimes, without even noticing, we become the grown-up telling the child that trees aren’t purple. Keep the Crayons I still believe in purple trees. I believe in ideas that sound ridiculous until someone figures out how to make them work. I believe in mistakes worth keeping, questions worth asking, and the occasional spectacular failure that teaches us something no success ever could. I believe a person can be responsible, experienced, and professional without becoming predictable. And I believe the most dangerous thing we can do to a curious mind is convince it that curiosity is childish. Because growing older isn’t what takes away our imagination. Sometimes it’s the expectations we accept. Sometimes it’s the success we’re afraid to lose. Sometimes it’s the approval we’ve spent years trying to earn. And sometimes we simply hand over our crayons because someone tells us we’re too old to play. Not me. That seven-year-old is still in there, tossing ideas against the wall, laughing at the ridiculous ones, and occasionally discovering something wonderful in the mess. Growing older is mandatory. Growing up is entirely optional. Now, if you’ll excuse me, I have a purple tree to draw. And the seven-year-old thinks it needs wings. And while I’m finding my broken purple crayon, does your seven-year-old want to come out and play?

  • The Coming Shortage of Originality in an Age of AI Unlimited Production

    Just in time for Halloween, something frightening is happening to creativity. And the monster isn’t who you think it is. I’ve been noticing something peculiar about advertising lately. Everything is starting to look alike. The same dramatic lighting. The same impossibly perfect people. The same elaborate backgrounds. The same polished, saturated, overproduced compositions. Every square inch is screaming for attention. And somehow, nothing is getting mine. It’s as though an entire industry has discovered the same visual recipe and decided to serve it for breakfast, lunch, and dinner. Welcome to the creative buffet. Everything looks delicious. Nothing has any flavor. The Invasion of the Beautifully Generic Once upon a time, creating something visually impressive required considerable skill, time, and effort. Now you can type a few sentences, press a button, and produce something that looks like it cost thousands of dollars. That’s extraordinary. It’s also where things get a little creepy. Because when everyone has access to the same shortcuts, everyone starts arriving at remarkably similar destinations. The images are polished. The compositions are elaborate. The production values are impressive. But where’s the idea? Where’s the surprise? Where’s that wonderful moment when you see an advertisement and think, I wish I’d thought of that. Instead, we’re seeing an endless parade of visual perfection marching toward creative mediocrity. The walking dead have apparently discovered graphic design. And they have excellent rendering capabilities. The Five-Minute Masterpiece There’s nothing wrong with working faster. I’ve spent decades in an industry where deadlines have a remarkable ability to arrive before the work is finished. Any tool that saves time is welcome. But there’s a difference between saving time on execution and eliminating time spent thinking. And that’s where the trouble begins. When a machine can produce an attractive image in seconds, it’s tempting to accept it simply because it looks finished. Finished, however, is not the same as good. Good isn’t necessarily original. And original isn’t necessarily effective. Those distinctions require judgment. They require curiosity, experience, restraint, and occasionally the courage to throw away something beautiful because it doesn’t solve the problem. AI can produce fifty variations before you’ve finished your coffee. But someone still has to recognize whether any of them deserves to exist. The Monster We Created Here’s the interesting part. I don’t think AI is the villain in this story. We are. Or, more precisely, our growing willingness to confuse convenience with creativity. AI doesn’t force anyone to accept the first image it generates. It doesn’t demand that every composition be overloaded with visual effects. It doesn’t insist that every advertisement resemble a movie poster for a film nobody wants to see. Those are human decisions. We choose the shortcuts. We approve the work. We decide when something is good enough. And when good enough becomes the industry standard, originality starts disappearing. Not with a scream. Not with a dramatic crash. Just quietly, one perfectly rendered, completely forgettable image at a time. Somewhere, a creative director is turning over in their grave. Possibly because someone just added another lens flare. The Return of the Thinking Human Now here’s where the story takes an unexpected turn. What happens when everyone can produce professional-looking work? The ability to produce it becomes less remarkable. And the ability to distinguish exceptional work from ordinary work becomes more important. Think about that. For years, creative professionals were valued partly for their technical ability to bring ideas to life. Today, those technical barriers are rapidly disappearing. But the ability to recognize a powerful idea? To understand an audience? To create visual hierarchy? To know when a single sentence and a tiny photograph will accomplish more than an elaborate composition? Those abilities don’t come automatically with a software subscription. They come from experience. From making mistakes. From studying what works and, perhaps more importantly, understanding why something doesn’t. From knowing that sometimes the most powerful thing you can put on a page is absolutely nothing. The cheaper it becomes to make something, the more valuable it may become to make something worth looking at. A Frighteningly Good Opportunity There’s an economic irony hiding inside this creative horror story. As the supply of polished imagery becomes virtually unlimited, truly distinctive thinking may become increasingly scarce. And scarcity has value. That doesn’t mean every experienced designer will suddenly command higher fees. Clients still have budgets, and plenty will happily settle for inexpensive, acceptable work. But businesses that discover their advertising has become indistinguishable from everyone else’s may begin asking a different question. Not, How cheaply can we make this? But, How do we make anyone notice? That’s a very different conversation. And it’s one that experienced creative thinkers should be prepared to have. Because the real value of a designer was never simply the ability to operate the tools. It was knowing what to do with them. The Final Fright Halloween is a wonderful time to contemplate monsters. But perhaps the most frightening creature in advertising isn’t an artificial intelligence capable of producing a thousand images in an afternoon. It’s the human who looks at the first one and says: “Perfect. We’re done.” No questions. No exploration. No second thoughts. Just another beautiful image joining an ever-growing army of beautiful images that nobody remembers. The machines aren’t stealing our originality. We’re surrendering it in exchange for convenience. And that brings me to one final thought. When everyone can make something in five minutes, the person who knows why it shouldn’t be made that way becomes the most valuable person in the room. So perhaps the future of creativity isn’t quite as frightening as it looks. Unless, of course, we’ve forgotten how to think. Happy Halloween. Beware of the beautifully generic.

  • AI Isn’t the Problem. Where You Put It Is.

    The smartest AI strategy may be knowing when not to leave it alone. There is a strange thing happening in business right now. Companies have been handed one of the most remarkable new employees they have ever had. It can research. It can organize. It can analyze. It can brainstorm. It can write. It can help solve problems at astonishing speed. And some companies seem determined to put it behind the complaint desk. Alone. That last word matters. Because AI absolutely can work in customer service. It can work in a creative department. It can work in accounting, marketing, research, operations and almost anywhere else we choose to put it. The problem isn't necessarily where we're putting AI. It's when we decide AI no longer needs a human sitting beside it. I use AI. A lot. I think it is extraordinary. It has become part of the way I work—not because I want it to think for me, but because it can help me think better. I can bounce an idea against it, challenge an assumption, ask it to argue the other side, research something I don't know, or take an idea somewhere I hadn't considered. Used that way, AI doesn't diminish human thinking. It can expand it. But lately I've been watching companies use the very same technology in places where its efficiency may be exactly the problem. THE SAME EMPLOYEE. TWO VERY DIFFERENT JOBS. Imagine hiring one extraordinarily capable employee. Put that employee beside a designer, engineer, researcher, accountant, writer or strategist and say: Help this person do better work. That employee can be transformative. Now take exactly the same employee, remove the human sitting beside it, and put it between an angry customer and a company that has made a mistake. Tell it: Make this go away as cheaply and efficiently as possible. Same employee. Very different outcome. And that's where I think much of the conversation about AI has gone wrong. We keep asking whether AI is good or bad. Maybe that's the wrong question. Maybe we should be asking not only where we put it, but what—or whom—we remove when we do. EFFICIENCY ISN’T ALWAYS THE JOB. When a customer contacts a company because something has gone wrong, the objective shouldn't simply be to close the ticket. The objective is to repair the relationship. Those are not the same thing. A customer may have lost money. They may be frustrated. They may feel ignored. They may have spent hours trying to fix something the company caused in the first place. Then comes the perfectly polished response: We understand your frustration. We value your feedback. Thank you for your patience. Your experience is important to us. Every sentence is technically appropriate. And somehow the entire thing can feel like nobody was there. AI didn't necessarily fail. It may have performed exactly the job it was given. The human decision about what that job should be may have failed. BUT WHAT IF AI SAT NEXT TO THE HUMAN? Imagine that same unhappy customer reaches a real customer-service representative. Before that human has finished saying hello, AI could already have found the customer's previous emails, identified how many times they've contacted the company, summarized what happened, pulled up what was promised and surfaced the information needed to solve the problem. AI just did in seconds what might have taken the employee ten minutes and three computer screens. Now let the human do the part humans are particularly good at. Listen. Understand the frustration. Recognize the nuance. Make a judgment. And decide what would actually make things right. AI supplies the information.The human supplies the judgment.Together, they provide better customer service. That's not replacing customer service with AI. That's using AI to make a human better at customer service. And the same principle works in a creative department. AI can research. It can challenge an assumption. It can generate possibilities, find connections and give an idea something to bounce against. But the creative still decides what is good. That's the partnership. AI doesn't have to replace the employee to transform the job. Sometimes its most powerful position isn't in the employee's chair. It's in the chair next to them. THERE IS A DIFFERENCE BETWEEN COST AND VALUE. I understand why companies are doing this. AI can handle enormous volumes of communication. It doesn't take lunch. It doesn't need vacation. It can respond instantly. It can dramatically reduce the cost of customer service. Put that number on a spreadsheet and the decision can look brilliant. But spreadsheets are very good at measuring what something costs. They're not always as good at measuring what something costs you later. What is the value of a customer who stays for twenty years? What does it cost when that customer stops recommending you? What does it cost when a beautifully automated response makes someone feel that nobody at the company actually cared enough to read what happened? Those losses don't always appear neatly in this quarter's numbers. But they're real. THIS ISN’T AN ARGUMENT AGAINST AI. Quite the opposite. I think we're wasting some of AI's greatest potential by treating it primarily as a substitute for payroll. The exciting question isn't: How many people can this replace? It's: What could our people accomplish if they had this? Let AI find patterns humans would miss. Let it research. Let it organize thousands of pieces of information. Let it perform the repetitive work that consumes hours without requiring judgment. Let it give a creative person another direction to consider. Let it give a customer-service representative the entire history of a problem before they have to respond. Let it help a human solve the problem. But when judgment, empathy, taste, responsibility or trust matters, perhaps the human shouldn't disappear from the process. AI can help write an apology. A human should know whether the company actually owes one. AI can identify a customer's problem. A human should decide what making it right looks like. AI can generate twenty possible answers. A human should know which one deserves to be sent. THE HUMAN STILL ASSIGNS THE DESK. That's the part I don't want us to lose in all the excitement. AI isn't walking into companies, firing employees and choosing its own office. People are deciding where to put it. People are deciding what authority to give it. People are deciding when a human gets involved—and when one doesn't. And perhaps that's where we've been thinking about the office all wrong. AI can have a desk in every department. It can work in customer service. It can work in creative. It can work in finance, research, marketing, operations and places we probably haven't even imagined yet. But giving AI a desk doesn't mean we have to take somebody else's desk away. AI can be on the team. It shouldn't be left alone in the office. So when AI produces a wonderful result, there is usually human judgment somewhere in that story. And when AI produces something tone-deaf, shortsighted or absurd, there is often human judgment somewhere in that story too. Maybe the future isn't about choosing between humans and AI. Maybe it's about becoming much better at deciding how they work together. Because AI may be one of the most capable new employees we've ever hired. But somebody still has to know the customer. Somebody still has to recognize the good idea. Somebody still has to care about what happens next. And somebody still has to be the creative director. That job is ours.

  • It Looks Finished. That’s the Problem.

    But it looks great on my screen! There’s a difference between creating something that looks good and creating something that actually works. I spend an astonishing amount of time fixing things that people thought were finished. Logos, in particular. Someone discovers an app that promises to create a professional logo in five minutes. They choose a font, pick a symbol, add a little color, and voilà! They have a brand identity. Or so they think. It looks terrific on their computer. They’re delighted. They’ve saved themselves the expense of hiring a designer. Then they decide to put that logo on something. And that’s when I usually get a phone call. Congratulations. You Have a Picture of a Logo. There’s a difference between having a logo and having a picture of a logo. Unfortunately, a lot of people don’t discover that difference until they’re trying to print 5,000 brochures, embroider 200 shirts, or put a sign on the side of a building. The artwork they proudly downloaded turns out to be a small, low-resolution image. Enlarge it and the edges become a staircase. Reduce it and the details turn into an unidentified blob. The printer asks for a vector file. The client sends the same JPEG again, only bigger. That should do it, right? No. Making a JPEG bigger doesn’t make it vector artwork. Saving it as a PDF doesn’t magically fix it either. And changing the file extension to .ai doesn’t suddenly make it an Illustrator file. I wish it did. My workload would be considerably lighter. Five Minutes to Create. Five Hours to Fix. Here’s where the supposed savings become interesting. A logo-making app might give you something visually appealing in minutes. But when that artwork isn’t constructed properly, someone has to rebuild it. And that someone is often a professional designer. We have to examine the original, reconstruct the shapes, correct the curves, fix the typography, adjust the spacing, and make sure everything works at different sizes. Sometimes we have to recreate the entire thing because there’s nothing usable to work with. And here’s something people don’t always understand: automatically tracing an image doesn’t necessarily produce good vector artwork. You can end up with hundreds of unnecessary points, uneven curves, distorted letters, and shapes that look like they were assembled during an earthquake. Yes, it’s technically vector. No, that doesn’t mean it’s good. A properly constructed logo should be clean, scalable, and practical. It needs to work in color, in black and white, at a fraction of an inch, and at the size of a building. That’s not something you accomplish simply by clicking Convert to Vector. You have to know what you’re doing. And now the client who saved money creating a logo gets to spend money having someone make it usable. What a bargain. But Wait. There’s More. Sometimes the logo was perfectly fine to begin with. It was professionally designed, carefully constructed, and delivered in the appropriate formats. Then someone decides to improve it. They upload it into an app, add a little neon, throw in some metallic effects, perhaps a sparkle or two, and proudly present their enhanced version. Apparently, the logo wasn’t exciting enough without looking like it was opening a nightclub in Las Vegas. The problem isn’t that effects are inherently bad. There are plenty of situations where special effects are appropriate. The problem is confusing decoration with improvement. That beautiful glowing version might look wonderful on a screen. But try reproducing it in one color. Try embroidering it. Try making it work on a tiny promotional item. Suddenly, all that excitement becomes a production problem. And now we’re back to fixing something that wasn’t broken in the first place. Your Brand Identity Is Not a Community Art Project. This is where marketing departments need to pay attention. The ease of modifying artwork has created a situation where practically anyone can become an unofficial member of the design department. Someone has a new app. Someone else has a clever idea. Another person thinks the logo would look better with a different font. Before long, there are six versions of the same logo floating around, and nobody seems quite sure which one is correct. I’ve watched this happen. Not because anyone deliberately set out to damage a brand, but because each person thought they were making a small improvement. One little adjustment at a time. A brand can become diluted without anyone noticing until the damage is already done. And when that altered artwork finally reaches production, somebody discovers that the wonderful new version doesn’t actually work. A brand identity needs consistency, and that requires more than a folder full of guidelines nobody reads. It requires someone paying attention. Looking Finished Isn’t the Same as Being Finished. Technology has made it remarkably easy to create things that look polished. And that’s wonderful, provided we understand the difference between appearance and execution. A beautiful rendering isn’t necessarily a production-ready design. A high-resolution image isn’t necessarily vector artwork. A vector file isn’t necessarily well constructed. And a logo that looks fabulous on your monitor isn’t necessarily going to survive the real world. These are not interchangeable concepts. Professional design involves anticipating how something will be used, understanding the limitations of different production methods, and making decisions that prevent problems before they happen. It’s not simply about making something attractive. It’s about making something work. The Part Nobody Sees When you hire an experienced designer, you’re not just paying for the time spent moving objects around a screen. You’re paying for the things that don’t go wrong. The sign that reproduces correctly. The embroidery that doesn’t turn into a blob. The tiny logo that remains legible. The printer who doesn’t have to call asking for different artwork. The marketing department that doesn’t have to explain why the company logo looks different on every piece of material. Good design often goes unnoticed because it does exactly what it’s supposed to do. Bad design has a remarkable way of introducing itself at the most inconvenient moment. Usually when there’s a deadline. And occasionally when 5,000 of something have already been printed. The Real Cost of a Shortcut I’m not against apps. I’m not against AI. And I’m certainly not against technology that makes creative work more accessible. I use technology every day. But there’s a difference between using a tool to help you do something and assuming the tool knows everything you need to know. The real expense of a shortcut isn’t always what you paid for it. Sometimes it’s what you have to pay later to make it work. So before you congratulate yourself on that logo you created in five minutes, ask one simple question: Can you actually use it? Because if the answer is no, you haven’t finished the job. You’ve just created a job for someone else. And chances are, I’ve already seen it. Probably with sparkles.

  • The Marble Game

    Life, energy, and finding your next galaxy. Years ago, my mentor Stanley Becker told me something I’ve never forgotten. During your career, you’re going to get fired at least three times for reasons that have absolutely nothing to do with you, your talent, or your creativity. At the time, I thought that was an interesting observation. Years later, I started thinking about marbles. Yes, marbles. Those little glass balls we played with as kids. The ones you carefully arranged in a circle, only to have someone come along with a bigger marble and knock everything all over the place. Which, when you think about it, is a pretty accurate description of life. We’re All Marbles in Someone’s Game Imagine a circle filled with beautiful little marbles. Different colors, different patterns, different personalities. Each one has its place. Then along comes a big marble. Maybe it has a corporate name stamped on it. Maybe it’s someone with a particularly impressive title. Maybe it’s simply life deciding it hasn’t caused enough trouble today. And WHACK! Marbles go flying. The big marble doesn’t care where they land. Its job was to hit the circle. Sometimes that big marble is a company that needs to look leaner because someone wants to sell it. Sometimes it’s a decision made in a room you’ll never enter. Sometimes it’s just another marble with a very inflated opinion of its own importance. And suddenly, you’re outside the circle. Now, here’s where I see things differently. Who says you needed to be in that circle in the first place? Maybe those weren’t your kind of people. Maybe you’d been rolling around with the wrong marbles all along. The Thing About Marbles Is That They’re Round They roll. That’s what they’re designed to do. They don’t have corners to get stuck on. They don’t have little feet to plant themselves firmly in one spot and refuse to move. Give a marble a little energy and off it goes. Of course, it doesn’t always roll in the direction you intended. Neither does life. We spend an enormous amount of energy trying to stay inside our comfortable little circles. We like knowing where we belong, who surrounds us, and what tomorrow is supposed to look like. Then something hits us. And we mistake movement for disaster. But what if that movement is exactly what we needed? What if the energy that knocked us out of one circle is the very thing that sends us somewhere better? It’s Not About How Many Marbles You Collect I’ve always loved marbles. But I’ve never believed that life is about collecting the biggest pile. It’s not about how many you own, how impressive your collection looks, or whether your marble is sitting in the most prestigious circle. It’s about what you do with the energy you’ve been given. And perhaps what you do with the energy someone else unexpectedly gives you. Even when they deliver it with a rather unpleasant WHACK. There’s something else worth remembering. Marbles don’t just happen. Someone imagines them. Someone makes them. Each one has its own colors and patterns, created through heat, movement, and transformation. No two need to be exactly alike. So why do we spend so much of our lives trying to fit into circles where everyone is expected to look and behave the same? Find Your Next Galaxy Here’s where my little marble game becomes something bigger. Imagine that circle of marbles as a tiny galaxy. Everyone orbiting the same center. Following the same rules. Moving within the same boundaries. Then something comes along and knocks one of those marbles into motion. Suddenly, it’s traveling beyond everything it knew. A different orbit. Different energy. Different possibilities. Maybe even a whole new galaxy. And somewhere in that galaxy, there’s a place where that little marble can shine in a way it never could before. Not because it became a different marble. But because it finally found a place where its own colors could catch the light. I think about Stanley Becker’s observation differently now. He was talking about careers, but the lesson reaches far beyond work. Life is full of unexpected collisions. Relationships change. Businesses change. People change. Sometimes entire circles disappear. And sometimes the very thing we think has knocked us out of the game has actually put us into another one. So the next time life sends a big marble crashing into your carefully arranged circle, you might want to consider something before trying desperately to roll back into place. Who says that was the only circle worth playing in? There are a lot of marbles out there. And an awfully big universe. Find your next galaxy. And let your colors shine.

  • Did You Read the Copy?

    There is a difference between designing a page and decorating a page. A designer can choose a beautiful typeface, create a lovely color palette, establish a grid, and make everything line up perfectly. But if they haven't read the copy, what exactly are they designing? A very attractive collection of words? I've seen designers treat copy like it's something to be poured into a container. A headline goes here. A paragraph goes there. Maybe a few bullet points, a photograph, and a logo. Done. Except it isn't. Copy isn't filler. It's the reason the design exists. Before I start designing, I read. Not just the headline. Not just the first paragraph. All of it. I want to understand what the client is saying, what they're trying to accomplish, and, just as importantly, what the reader is supposed to take away. Because sometimes the most important sentence is buried in the third paragraph. Sometimes the headline isn't really the headline. Sometimes the copy tells you that the photograph the client selected has absolutely nothing to do with the story. And sometimes, after reading everything, you realize the entire piece is trying to communicate three different messages when it should be communicating one. That's where a designer earns their money. Not by making the type smaller until everything fits. Not by finding a clever way to squeeze another paragraph into an already crowded box. And certainly not by blindly following a layout because that's how the last brochure was designed. Design is not a word-placement service. A good designer is also an editor, a problem solver, and occasionally a translator. We take information and give it hierarchy. We decide what deserves attention, what needs explanation, and what can quietly support the larger message. That requires understanding the words. It also requires asking questions. Why is this here? Who needs to know this? Does this sentence support the message, or is it simply taking up valuable real estate? And my personal favorite: Does anyone actually understand what we're saying? You can have perfect kerning, beautiful typography, and impeccable alignment, but none of it matters if the reader walks away confused. The funny thing is, sometimes the best design decision has nothing to do with design. It's moving a sentence. Changing the order of information. Suggesting a better headline. Or telling the client that the paragraph they're determined to keep is getting in the way of the point they're trying to make. Of course, that means the designer has to think. And thinking takes longer than pouring words into boxes. But there's a reason we call it communication design. We're supposed to communicate. So before you open your design program, before you start choosing fonts, before you drag that first text box onto the page, do something wonderfully old-fashioned. Read the copy. And then read it again. Because if you don't understand what you're designing, why should anyone else?

  • Redaction of a Concept: An AI Warning for Creatives

    This is an interesting time for creatives. We have a new tool that can be very useful and very easily misused. Pay attention to AI rewrites and redesigns. Make sure your voice is not lost in the homogenization of correct punctuation and smoothed-out logic. The trouble starts when “cleaner” becomes the same thing as “better.” A sentence can be awkward on purpose. A pause can carry a thought. A strange turn of phrase can be the part people remember. AI can preserve the gist while quietly scrubbing away the wit and fingerprints. Take this line from Oscar Wilde: > “The curves of your lips rewrite history.” I can imagine an editor looking at that and deciding it needs help. Perhaps: Your beauty changed the world. Clear. Correct. Also, it sounds like it came free with a greeting card. Wilde’s line has a little vanity, a little danger, and a very particular way of seeing the world. The curves of someone’s lips do not logically rewrite history. That’s why the line works. It makes you stop for a second and see what the writer saw. Or take Lewis Carroll’s famous line: > “I could tell you my adventures—beginning from this morning,” said Alice a little timidly: “but it’s no use going back to yesterday, because I was a different person then.” It has a conversational lilt. It feels like someone thinking out loud and then finding the thought as they say it. A rewrite could easily turn it into: We cannot return to the past because we have changed. That version is tidy. It also sounds like a Sunday morning sermon rather than a pithy line of copy with a point of view. The same thing happens with visual redesigns. A tool can make a layout look polished while removing the odd little decision that gave it character. It can turn a lively page into a very well-behaved page. The page may pass inspection. It may even be easier to explain. But does it still have a point of view? Does it make the viewer stop and think? I use tools to explore ideas, get unstuck, and see possibilities I might not have reached on my own. But the tool needs direction. It doesn’t know which imperfection is the idea. It doesn’t know which joke is worth keeping, which line should stay a little crooked, or why I chose that word instead of the more respectable one. That judgment belongs to the person creating the work. So read the rewrite closely. Look at what changed. Check whether the tool kept your meaning, and check whether it kept your voice. If the sentence is suddenly wearing a suit you would never buy, ask why. You can accept the edit. You can reject it. You can steal one useful piece and put the rest back where you found it. AI may call itself a creative director, but is it? Don’t let it think for you. Just don’t let “polished” become another word for “redacted.” Never let AI burn away your creativity while trying to scrub your thoughts clean.

  • Fixing the Plumbing: The Other Side of Creativity

    Sometimes a client asks me to tell their company’s full story on one page. Can I do that? Sure. I can make the type smaller. I can make it really smaller. I could probably fit the whole company history in there if we include a magnifying glass as a free incentive. But who wants to read mice type? When a client wants the kitchen sink on one page, you start getting a lot of dirty dishes, too. Too many thoughts plated together turn to mush—and before long, the whole thing may begin to stink. That’s usually when someone says, “The design just isn’t working.” Maybe. But sometimes the design is the last thing that’s wrong. The real problem might be that nobody has decided which part of the story matters most. Or the most important idea is missing. Or three people are giving me three different versions of what the page is supposed to say. Or everything is marked “important”—which is a fascinating way to make sure nothing stands out. Before I can make a page look good, I may have to ask a few questions, sort out the order, find out what’s missing, and get everyone pointed in the same direction. That’s not the glamorous part of design. That’s the plumbing. Nobody says, “I hired you to organize my information and clarify who has the final say.” They say, “Can you make this look better?” And sometimes I can. But first, we have to fix the plumbing. A layout can only do so much with a clogged message. We need to know what belongs on the page, what can wait for a conversation, and what the reader is supposed to notice first. The whole company story may be worth telling. It just doesn’t have to move into one little page all at once. Once the pipes are clear, the design can start to look good. The story can make sense and give the reader a reason to take the next step. I’d rather serve the message on a beautiful plate than send every idea through the garbage disposal and call it a meal.

  • Your Logo Has to Survive the Real World

    “Just use this one.” I hear that all the time. Someone sends me a tiny logo pulled from a website. It already looks a little blurry at two inches wide, and then they tell me they need it on a billboard. Or I’m designing an event brochure and somebody sends me a sponsor’s logo they grabbed off the web. “Can’t you just use it?” Well, yes. Sometimes I can. But that doesn’t mean I should. That sponsor paid good money to support your event. The last thing you want is their logo sitting on the page looking fuzzy and sad while everyone else’s looks crisp and professional. You don’t want your sponsors looking like bums on the street. A Logo Is a Working Tool A logo isn’t just something that sits at the top of a website. It has to work everywhere. Today it may be on a business card. Tomorrow it’s on a T-shirt, a brochure, a truck, a trade-show display, a banner, a building or a billboard. And the version that worked perfectly well on a website may fall apart the second you try to make it larger. That’s because a web logo is often made specifically for the web. Small. Lightweight. Pixel-based. That doesn’t magically make it suitable for everything else. This Is Why Designers Keep Asking for the Vector File I know. We’re annoying. You sent us the logo. You can see the logo. We can see the logo. Why are we asking for another one? Because there’s a difference between seeing a logo and having usable artwork. A JPEG or PNG is made from pixels. Enlarge it far enough and eventually those pixels start showing. A vector file is built differently. It can be made tiny or enormous without losing its sharpness. That’s why your designer may ask for an AI, EPS, SVG or sometimes a proper vector PDF. You don’t need to understand all of those formats. Your designer should. Sometimes the Right File Doesn’t Exist This happens more often than people realize. The sponsor doesn’t have a vector file. The client can’t find one. The person who originally designed the logo disappeared twelve years ago. The only thing anyone has is a tiny blurry image from the company website. So I recreate it. Quietly. It’s one of those behind-the-scenes things a designer does that nobody ever sees. And recreating a logo isn’t just tracing around the outside and saying, “Close enough.” A logo is like a face. You have to reconstruct it so carefully that when you’re finished, it still looks exactly like itself. Change the proportions. Change the spacing. Make one curve too heavy or one letter too narrow. And suddenly it looks like the same person after a questionable facelift from Dr. Frankenstein. Nobody may be able to tell you exactly what’s wrong. They just know it doesn’t look right. So yes, sometimes I spend time rebuilding a sponsor logo from scratch simply so it reproduces properly in the final piece. Nobody sees that part. They just see a brochure where everything looks clean, consistent and professional. That’s the magic. Good Production Is Supposed to Be Invisible A lot of design work happens where the client never sees it. Fixing bad files. Rebuilding artwork. Adjusting proportions. Cleaning up typography. Making sure something that looked fine on a monitor will still look fine when it’s printed six feet wide. When it’s done properly, nobody says: “Wow, somebody really spent time reconstructing that vector artwork.” They simply think: “That looks good.” And that’s exactly what should happen. A Good Logo Needs More Than One Outfit Your main logo won’t necessarily work perfectly in every situation. Sometimes you need a horizontal version. Sometimes stacked. Sometimes one color. Sometimes reversed out of a dark background. Sometimes the symbol needs to stand alone without the words. That isn’t changing the logo. It’s giving the identity enough flexibility to work properly instead of forcing people to improvise every time they run into a new application. Because trust me, if you don’t give people the right version, somebody eventually will improvise. And that’s how logos get stretched, squashed, recolored and creatively “improved.” Simple Isn’t the Same as Easy One of the deceptive things about a good logo is that the final result often looks very simple. That’s usually the point. What you don’t see are all the decisions underneath it. Proportion. Spacing. Typography. Scale. Contrast. Reproduction. Whether that tiny detail you love is going to disappear when somebody embroiders it on a polo shirt. Whether that elegant thin typeface is still readable from across a parking lot. Whether the logo still looks like itself when it’s reduced to one color. The simpler the finished result looks, the easier it is to assume there wasn’t much involved in getting there. There was. Build It Once. Build It Right. You don’t need to know the difference between Bézier curves and pixels. You don’t need to know why the sign company wants an EPS while the web designer asks for an SVG. You don’t need to become a production artist just because you own a business. But somewhere, somebody should have the original, properly constructed artwork for your identity. And when you ask for your logo, you should receive more than one lonely JPEG. Because your logo isn’t supposed to work only where it was born. It has to survive the real world.

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